| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174 | /* transformjs * By dntzhang */;(function () {    var Matrix3D = function (n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44) {        this.elements =window.Float32Array ? new Float32Array(16) : [];        var te = this.elements;        te[0] = (n11 !== undefined) ? n11 : 1; te[4] = n12 || 0; te[8] = n13 || 0; te[12] = n14 || 0;        te[1] = n21 || 0; te[5] = (n22 !== undefined) ? n22 : 1; te[9] = n23 || 0; te[13] = n24 || 0;        te[2] = n31 || 0; te[6] = n32 || 0; te[10] = (n33 !== undefined) ? n33 : 1; te[14] = n34 || 0;        te[3] = n41 || 0; te[7] = n42 || 0; te[11] = n43 || 0; te[15] = (n44 !== undefined) ? n44 : 1;    };    Matrix3D.DEG_TO_RAD = Math.PI / 180;    Matrix3D.prototype = {        set: function (n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44) {            var te = this.elements;            te[0] = n11; te[4] = n12; te[8] = n13; te[12] = n14;            te[1] = n21; te[5] = n22; te[9] = n23; te[13] = n24;            te[2] = n31; te[6] = n32; te[10] = n33; te[14] = n34;            te[3] = n41; te[7] = n42; te[11] = n43; te[15] = n44;            return this;        },        identity: function () {            this.set(                1, 0, 0, 0,                0, 1, 0, 0,                0, 0, 1, 0,                0, 0, 0, 1            );            return this;        },        multiplyMatrices: function (a, be) {            var ae = a.elements;            var te = this.elements;            var a11 = ae[0], a12 = ae[4], a13 = ae[8], a14 = ae[12];            var a21 = ae[1], a22 = ae[5], a23 = ae[9], a24 = ae[13];            var a31 = ae[2], a32 = ae[6], a33 = ae[10], a34 = ae[14];            var a41 = ae[3], a42 = ae[7], a43 = ae[11], a44 = ae[15];            var b11 = be[0], b12 = be[1], b13 = be[2], b14 = be[3];            var b21 = be[4], b22 = be[5], b23 = be[6], b24 = be[7];            var b31 = be[8], b32 = be[9], b33 = be[10], b34 = be[11];            var b41 = be[12], b42 = be[13], b43 = be[14], b44 = be[15];            te[0] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;            te[4] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;            te[8] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;            te[12] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;            te[1] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;            te[5] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;            te[9] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;            te[13] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;            te[2] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;            te[6] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;            te[10] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;            te[14] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;            te[3] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;            te[7] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;            te[11] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;            te[15] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;            return this;        },        // 解决角度为90的整数倍导致Math.cos得到极小的数,其实是0。导致不渲染        _rounded: function(value,i){            i= Math.pow(10, i || 15);            // default            return Math.round(value*i)/i;        },        appendTransform: function (x, y, z, scaleX, scaleY, scaleZ, rotateX, rotateY, rotateZ,skewX,skewY, originX, originY, originZ) {            var rx = rotateX * Matrix3D.DEG_TO_RAD;            var cosx =this._rounded( Math.cos(rx));            var sinx = this._rounded(Math.sin(rx));            var ry = rotateY * Matrix3D.DEG_TO_RAD;            var cosy =this._rounded( Math.cos(ry));            var siny = this._rounded(Math.sin(ry));            var rz = rotateZ * Matrix3D.DEG_TO_RAD;            var cosz =this._rounded( Math.cos(rz * -1));            var sinz =this._rounded( Math.sin(rz * -1));            this.multiplyMatrices(this, [                1, 0, 0, x,                0, cosx, sinx, y,                0, -sinx, cosx, z,                0, 0, 0, 1            ]);            this.multiplyMatrices(this, [                cosy, 0, siny, 0,                0, 1, 0, 0,                -siny, 0, cosy, 0,                0, 0, 0, 1            ]);            this.multiplyMatrices(this,[                cosz * scaleX, sinz * scaleY, 0, 0,                -sinz * scaleX, cosz * scaleY, 0, 0,                0, 0, 1 * scaleZ, 0,                0, 0, 0, 1            ]);            if(skewX||skewY){                this.multiplyMatrices(this,[                    this._rounded(Math.cos(skewX* Matrix3D.DEG_TO_RAD)), this._rounded( Math.sin(skewX* Matrix3D.DEG_TO_RAD)), 0, 0,                    -1*this._rounded(Math.sin(skewY* Matrix3D.DEG_TO_RAD)), this._rounded( Math.cos(skewY* Matrix3D.DEG_TO_RAD)), 0, 0,                    0, 0, 1, 0,                    0, 0, 0, 1                ]);            }            if (originX || originY || originZ) {                this.elements[12] -= originX * this.elements[0] + originY * this.elements[4] + originZ * this.elements[8];                this.elements[13] -= originX * this.elements[1] + originY * this.elements[5] + originZ * this.elements[9];                this.elements[14] -= originX * this.elements[2] + originY * this.elements[6] + originZ * this.elements[10];            }            return this;        }    };    function observe(target, props, callback) {        for (var i = 0, len = props.length; i < len; i++) {            var prop = props[i];            watch(target, prop, callback);        }    }    function watch(target, prop, callback) {        Object.defineProperty(target, prop, {            get: function () {                return this["__" + prop];            },            set: function (value) {                if (value !== this["__" + prop]) {                    this["__" + prop] = value;                    callback();                }            }        });    }    window.Transform = function (element) {        observe(            element,            ["translateX", "translateY", "translateZ", "scaleX", "scaleY", "scaleZ" , "rotateX", "rotateY", "rotateZ","skewX","skewY", "originX", "originY", "originZ"],            function () {                var mtx = element.matrix3D.identity().appendTransform( element.translateX, element.translateY, element.translateZ, element.scaleX, element.scaleY, element.scaleZ, element.rotateX, element.rotateY, element.rotateZ,element.skewX,element.skewY, element.originX, element.originY, element.originZ);                element.style.transform = element.style.msTransform = element.style.OTransform = element.style.MozTransform = element.style.webkitTransform = "perspective("+element.perspective+"px) matrix3d(" + Array.prototype.slice.call(mtx.elements).join(",") + ")";            });        observe(            element,            [ "perspective"],            function () {                element.style.transform = element.style.msTransform = element.style.OTransform = element.style.MozTransform = element.style.webkitTransform = "perspective("+element.perspective+"px) matrix3d(" + Array.prototype.slice.call(element.matrix3D.elements).join(",") + ")";            });        element.matrix3D = new Matrix3D();        element.perspective = 500;        element.scaleX = element.scaleY = element.scaleZ = 1;        //由于image自带了x\y\z,所有加上translate前缀        element.translateX = element.translateY = element.translateZ = element.rotateX = element.rotateY = element.rotateZ =element.skewX=element.skewY= element.originX = element.originY = element.originZ = 0;    }})();
 |