commons.js 4.4 KB

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  1. /**
  2. * 此文件内容为常用的系统枚举及变量。
  3. */
  4. /**
  5. * 系统部署时的配置文件。
  6. *
  7. * @type {string}
  8. */
  9. "use strict";
  10. let configFile = "config.";
  11. if (process.env.IM_PROFILE === "prod") {
  12. configFile += "prod";
  13. } else if (process.env.IM_PROFILE === "test") {
  14. configFile += "test";
  15. } else {
  16. configFile += "dev";
  17. }
  18. exports.CONFIG_FILE = configFile;
  19. /**
  20. * 会话类型
  21. */
  22. const SESSION_TYPES = {
  23. SYSTEM: 0, // 系统会话
  24. MUC: 1, // MUC会话
  25. P2P: 2, // P2P
  26. GROUP: 3, // 固定组
  27. DISCUSSION: 4 // 临时讨论组
  28. };
  29. exports.SESSION_TYPES = SESSION_TYPES;
  30. /**
  31. * 会话状态
  32. */
  33. const TOPIC_STATUS = {
  34. NEW: 0, // 新建
  35. PROCEEDINGS: 1, // 进行中
  36. ENDED: 10 // 结束
  37. };
  38. /**
  39. * 会话业务类型
  40. */
  41. exports.SESSION_BUSINESS_TYPE = {
  42. PATIENT: 2,//针对患者
  43. DOCTOR: 1//针对医生
  44. };
  45. exports.TOPIC_STATUS = TOPIC_STATUS;
  46. /**
  47. * 会话参与者角色
  48. */
  49. const PARTICIPANT_ROLES = {
  50. HOST: 0,
  51. REGULAR: 1,
  52. BYSTANDER: 10
  53. };
  54. exports.PARTICIPANT_ROLES = PARTICIPANT_ROLES;
  55. /**
  56. * 消息内容类型。
  57. */
  58. const CONTENT_TYPE = {
  59. PlainText: 1, // 信息
  60. Image: 2, // 图片信息
  61. Audio: 3, // 语音信息
  62. Article: 4, // 文章信息
  63. GoTo: 5, // 跳转信息
  64. TopicBegin: 6, // 议题开始
  65. TopicEnd: 7, // 议题结束
  66. typeToDescription: function (type, defaultDescription) {
  67. if (type === CONTENT_TYPES.Image) {
  68. return '[图片]';
  69. } else if (type === CONTENT_TYPES.Audio) {
  70. return '[语音]';
  71. } else if (type > 3) {
  72. return defaultDescription;
  73. }
  74. return false;
  75. }
  76. };
  77. exports.CONTENT_TYPE = CONTENT_TYPE;
  78. /**
  79. * 客户端平台。
  80. */
  81. exports.PLATFORM = {
  82. iOS: 0,
  83. Android: 1,
  84. Wechat: 10
  85. };
  86. /**
  87. * 组类型。
  88. */
  89. exports.GROUP_TYPE = {
  90. AdminTeam: 1,
  91. DiscussionGroup: 2
  92. };
  93. /**
  94. * 模型事件。
  95. *
  96. * @type {{Error: string, DataNotFound: string, OK: string}}
  97. */
  98. exports.MODEL_EVENTS = {
  99. Error: "error", // 数据库访问出错
  100. DataNotFound: "no_data", // 找不到指定的数据
  101. OK: "ok", // 操作结束或有数据返回
  102. Exists: "exists" // 数据已存在
  103. };
  104. /**
  105. * 整型最大值。
  106. */
  107. exports.MAX_INT = 9007199254740992;
  108. /**
  109. * 置顶会话基础分值,以此为下限向上递增。
  110. */
  111. exports.STICKY_SESSION_BASE_SCORE = 9000000000000;
  112. /**
  113. * 默认分页大小。
  114. */
  115. exports.DEFAULT_PAGE_SIZE = 100;
  116. /**
  117. * Redis Key列表与占位符。
  118. */
  119. const REDIS_KEY_REPLACER = "{id}";
  120. exports.REDIS_KEY_REPLACER = REDIS_KEY_REPLACER;
  121. exports.SESSION_USER_STATUS = {
  122. ONLINE: 0,
  123. OTHER: 1
  124. };
  125. exports.REDIS_KEYS = {
  126. Users: "users:",
  127. User: "users:" + REDIS_KEY_REPLACER,
  128. UserAppStatus: "users:" + REDIS_KEY_REPLACER + ":app_status",
  129. UserWechatStatus: "users:" + REDIS_KEY_REPLACER + ":wechat_status",
  130. UserSessions: "users:" + REDIS_KEY_REPLACER + ":sessions",
  131. Sessions: "sessions:",
  132. Session: "sessions:" + REDIS_KEY_REPLACER,
  133. SessionParticipants: "participants:" + REDIS_KEY_REPLACER,
  134. SessionParticipantsRole: "participants:" + REDIS_KEY_REPLACER + ":role",
  135. Topics: "sessions:" + REDIS_KEY_REPLACER + ":topics",
  136. Topic: "topics:" + REDIS_KEY_REPLACER,
  137. Messages: "sessions:" + REDIS_KEY_REPLACER + ":messages",
  138. MessagesByTimestamp: "sessions:" + REDIS_KEY_REPLACER + ":messages_by_timestamp"
  139. };
  140. const DB_TABLES = {
  141. P2pMessages: "p2p_messages",
  142. MucMessages: "muc_messages",
  143. GroupMessages: "group_messages",
  144. DiscussionMessages: "discussion_messages",
  145. SystemMessages: "system_messages",
  146. Participants: "participants",
  147. Sessions: "sessions",
  148. Topics: "topics",
  149. StickySessions: "sticky_sessions",
  150. sessionTypeToTableName: function (sessionType) {
  151. if (sessionType == SESSION_TYPES.SYSTEM)
  152. return DB_TABLES.SystemMessages;
  153. else if (sessionType == SESSION_TYPES.MUC)
  154. return DB_TABLES.MucMessages;
  155. else if (sessionType == SESSION_TYPES.P2P)
  156. return DB_TABLES.P2pMessages;
  157. else if (sessionType == SESSION_TYPES.GROUP)
  158. return DB_TABLES.GroupMessages;
  159. else if (sessionType == SESSION_TYPES.DISCUSSION)
  160. return DB_TABLES.DiscussionMessages;
  161. else throw {message: "Unknown session type"};
  162. }
  163. };
  164. exports.DB_TABLES = DB_TABLES;